Here’s a collection of tools created while creating content for our games that you may find useful.
For more details on how to apply these to your hex map see the The Surrounding Area blog post from the OSR Hex Map Generation series following the The Gygax 75 Challenge.
For more details on applying these to your hex map see the Features and Lairs blog post from the OSR Hex Map Generation series following the Filling in the Blanks approach.
For more details on changes in elevation see the Depressions section of Flesh Out the Features in features and lairs blog post from the OSR Hex Map Generation series following the Filling in the Blanks approach.
